Working with projected bitmaps in Substance Painter

In this free tutorial I show some tricks when working with projected bitmaps.
I use Channel Mapper filter by Froyok to add data to other channels when you projected only Base Color.
I show how I add crinkles and then add deformation to Base Color using same crinkles texture.
And then I add blue stick tape.

Working with decals. Adding crinkles and stick tape