Long Jump Module (Half-Life remaster challenge)

My vision of Long Jump Module from Half-Life
Made as fan art for our friendly challenge.
It retained original proportions and color but got some modern level of details.
Used few parts from Andrew Hodgson kitbash for detailing.

Rendered in Redshift with rounded edges shader.
Some parts textured in Substance Painter. Rest is made with procedural materials with slight touch of Photoshop.